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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Navigator
C C P C C P Alliance

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Posted - 2010.10.05 10:57:00 -
[1]
Sorry for the delay everyone but the patch notes will be available in about 10-15 minutes. There are a substantial amount of fixes included.
Navigator Senior Community Representative CCP Hf, EVE Online
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CCP Navigator
C C P C C P Alliance

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Posted - 2010.10.05 11:27:00 -
[2]
Patch notes are now up and, for your convenience, i have copy and pasted them below. The patch notes can also be viewed in the regular patch notes page.
Patch notes for Tyrannis 1.1 Optional Patch
To be deployed October 5, 2010
Skills
* When moving skills into the skill queue, there was no skill book icon just a blank rectangle. This has been fixed.
Planetary Interaction
* All pending structure placements in Planetary Interaction will now correctly display as yellow icons. * Scrolling through the processor pin schematic window will no longer affect the planet mode zoom. * Fixed an issue where exporting via launchpad occasionally failed.
Agents & Missions
* The Loyalty Point store now displays the correct number of required items.
Starbases, Outposts & Stations
* The control tower management window now shows "Put online" and "Change type" instead of "Put" and "Change". * In the sovereignty dashboard, only the first word in the location name was displayed, this has been fixed and the full name is now displayed.
User Interface
* The password for a chat channel is now shown correctly when editing the details of a channel. * Fixed an issue where errors would be created while right clicking multiple probes. * When using CTRL + Up to select previous chat submissions will now place the cursor at the end of the line. * The move items sound effect now plays correctly. * The welcome screen for trial accounts is now bigger and better. * Fixed an issue where stacking chat channels created client errors. * Message boxes are less transparent so the text is easier to read. * The alert sound is no longer played when opening the scanner. * The sound effect is now correctly played when activating modules. * The People & Places window no longer jumps to the front over other windows when jumping/docking. * Windows will now retain their size when you open and close them. * Pinned windows are again persistent after re-logging or closing the windows. * Snapped windows stay put after closing another snapped window. * Pinned windows are again persistent after re-logging or closing the windows. * A stacked window will now open in the appropriate location after closing and reopening. * The icons on the fitting screen are now sized correctly. * The snap indicators will now help you again when resizing the window, just like they used to. * Cargo scanner window size and position will no longer change when you re-scan. * Fixed an issue where the chat channel window order was rearranged during a session change. * Tech 3 blueprints now render correctly. * The labels in the Fitting Preview are now shown correctly. * The cursor is now located correctly when changing market orders. * Fixed an issue where the corporation logo creator was off center. * Partially trained skills now display correctly in the character sheet. * Copy and paste will now copy the correct portion of text in the chat window. * Fixed an issue where dragging the certificate planner over a stack of windows created exceptions. * Wreck windows will no longer open in the center of the screen, but in the same location as the last moved window, or any stack of wrecks. * The Drones window now renders the action labels correctly. * Amount/Price columns did not auto-size correctly. They now size themselves correctly so that you can see the full text. * The Federal Intelligence Office requested their logo back. We had just had our morning coffee, and gave them their logo back.
In Game Browser
* Fixed the 'trust request' notification pop-up from websites
Miscellaneous
* When moving items, the cursor is now anchored in the top left corner of the items, as it previously did. * System channels, such as Local, now persist correctly and cannot be closed.
Navigator Senior Community Representative CCP Hf, EVE Online
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CCP Navigator
C C P C C P Alliance

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Posted - 2010.10.05 11:46:00 -
[3]
One more quick update for everyone is that should you decide to not install this optional patch, and we highly recommend that you do install this one, the optional patch from Saturday, October 2 will be uninstalled automatically.
Navigator Senior Community Representative CCP Hf, EVE Online
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CCP Navigator
C C P C C P Alliance

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Posted - 2010.10.05 12:09:00 -
[4]
Apologies for the slight delay but Tranquility is now accepting connections.
Navigator Senior Community Representative CCP Hf, EVE Online
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CCP Navigator
C C P C C P Alliance

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Posted - 2010.10.06 16:17:00 -
[5]
Moved from General Discussion to EVE Information Portal.
Navigator Senior Community Representative CCP Hf, EVE Online
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